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ServerConnection Member List
This is the complete list of members for
ServerConnection
, including all inherited members.
change_state
(state_nt, state_nt to)
ServerConnection
[inline]
connect
(bool auto_reconnect)
ServerConnection
connect_delay
(void) const
ServerConnection
[inline]
decode_ping
(ServerMessageIn const &pong_msg)
ServerConnection
delayed_connect
(timer_event_type_ct const &expired_at)
ServerConnection
disconnect
(void)
ServerConnection
[inline]
do_connect
(void)
ServerConnection
[private]
error_message_received
(ServerMessageIn const &msg)
ServerConnection
has_identity
(void) const
IdentityReference
[inline]
has_server
(void) const
ServerConnection
[inline]
has_server_session
(void) const
ServerConnection
[inline]
identity
(void) const
IdentityReference
[inline]
identity
(void)
IdentityReference
[inline]
IdentityReference
(void)
IdentityReference
[inline, protected]
IdentityReference
(Identity *identity)
IdentityReference
[inline, protected]
invisible_event
(ExpressionEventType const &)
ServerConnection
is_connected
(void) const
ServerConnection
[inline]
M_connect_delay
ServerConnection
[private]
M_connected
ServerConnection
[private]
M_my_serverside_nick_name
ServerConnection
[private]
M_reconnect
ServerConnection
[private]
M_secondary_connection
ServerConnection
[private]
M_server
ServerConnection
[private]
M_server_session
ServerConnection
[private]
M_state
ServerConnection
[private]
M_timed_out
ServerConnection
[private]
M_timed_out_count
ServerConnection
[private]
make_primary
(void)
ServerConnection
[inline]
make_secondary
(void)
ServerConnection
[inline]
my_serverside_nick_name
(void) const
ServerConnection
[inline]
network
(void) const
ServerConnection
[inline]
network
(void)
ServerConnection
[inline]
operator<<
(std::ostream &os, ServerConnection const &server_connection)
ServerConnection
[friend]
received_first_umode
(MatcherEventType const &event_type)
ServerConnection
received_server_port_answer
(UserAnswerEventType const &event_type)
ServerConnection
reconnect
(void) const
ServerConnection
[inline]
S_connect_delay_init
ServerConnection
[private, static]
secondary_connection
(void) const
ServerConnection
[inline]
send_pong_and_mode
(ExpressionEventType const &event_type)
ServerConnection
server
(void) const
ServerConnection
[inline]
server
(void)
ServerConnection
[inline]
server_session
(void) const
ServerConnection
[inline]
server_session
(void)
ServerConnection
[inline]
ServerConnection
(Identity *identity)
ServerConnection
[inline]
ServerConnection
(Identity *identity, boost::shared_ptr< Server > server)
ServerConnection
[inline]
session_lost
(void)
ServerConnection
set_identity
(Identity *identity)
IdentityReference
[inline, protected]
set_my_serverside_nick_name
(std::string const &my_serverside_nick_name)
ServerConnection
[inline]
state
(void) const
ServerConnection
[inline]
successful_connection
(void)
ServerConnection
timed_out
(void) const
ServerConnection
[inline]
timed_out_count
(void) const
ServerConnection
[inline]
~ServerConnection
()
ServerConnection
[inline]
Copyright © 2005-2007 Carlo Wood. All rights reserved.