ircproxy  The Ultimate Cyborg

ServerConnection Member List

This is the complete list of members for ServerConnection, including all inherited members.

change_state(state_nt, state_nt to)ServerConnection [inline]
connect(bool auto_reconnect)ServerConnection
connect_delay(void) const ServerConnection [inline]
decode_ping(ServerMessageIn const &pong_msg)ServerConnection
delayed_connect(timer_event_type_ct const &expired_at)ServerConnection
disconnect(void)ServerConnection [inline]
do_connect(void)ServerConnection [private]
error_message_received(ServerMessageIn const &msg)ServerConnection
has_identity(void) const IdentityReference [inline]
has_server(void) const ServerConnection [inline]
has_server_session(void) const ServerConnection [inline]
identity(void) const IdentityReference [inline]
identity(void)IdentityReference [inline]
IdentityReference(void)IdentityReference [inline, protected]
IdentityReference(Identity *identity)IdentityReference [inline, protected]
invisible_event(ExpressionEventType const &)ServerConnection
is_connected(void) const ServerConnection [inline]
M_connect_delayServerConnection [private]
M_connectedServerConnection [private]
M_my_serverside_nick_nameServerConnection [private]
M_reconnectServerConnection [private]
M_secondary_connectionServerConnection [private]
M_serverServerConnection [private]
M_server_sessionServerConnection [private]
M_stateServerConnection [private]
M_timed_outServerConnection [private]
M_timed_out_countServerConnection [private]
make_primary(void)ServerConnection [inline]
make_secondary(void)ServerConnection [inline]
my_serverside_nick_name(void) const ServerConnection [inline]
network(void) const ServerConnection [inline]
network(void)ServerConnection [inline]
operator<<(std::ostream &os, ServerConnection const &server_connection)ServerConnection [friend]
received_first_umode(MatcherEventType const &event_type)ServerConnection
received_server_port_answer(UserAnswerEventType const &event_type)ServerConnection
reconnect(void) const ServerConnection [inline]
S_connect_delay_initServerConnection [private, static]
secondary_connection(void) const ServerConnection [inline]
send_pong_and_mode(ExpressionEventType const &event_type)ServerConnection
server(void) const ServerConnection [inline]
server(void)ServerConnection [inline]
server_session(void) const ServerConnection [inline]
server_session(void)ServerConnection [inline]
ServerConnection(Identity *identity)ServerConnection [inline]
ServerConnection(Identity *identity, boost::shared_ptr< Server > server)ServerConnection [inline]
session_lost(void)ServerConnection
set_identity(Identity *identity)IdentityReference [inline, protected]
set_my_serverside_nick_name(std::string const &my_serverside_nick_name)ServerConnection [inline]
state(void) const ServerConnection [inline]
successful_connection(void)ServerConnection
timed_out(void) const ServerConnection [inline]
timed_out_count(void) const ServerConnection [inline]
~ServerConnection()ServerConnection [inline]


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